I'm working on my first multiplayer fps in UE4, but can't find any documentation or examples on multiplayer Wwise. Any advice/pointers in this area would be fantastic, though my main question is on how switches are handled:
For example, one player is set to 'low health' in a switch, and another to 'high health', which is used to create laboured / healthy breathing sounds. Are these remembered as separate instances of a blueprint when playing a sound? Or would I have to resend their health state and other character information each time before playing the sound?