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How to expose SetMultiplePositions() to ue4 blueprints?

0 votes
Hey guys,

I am having trouble exposing SetMultiplePositions() to ue4 blueprints. Can someone help show me the .cpp & .h file additions I would need to add? Currently I am adding blueprints to the AkComponent.cpp/h files in the UE4 integration.

Thank you very much!


(as a bonus, also cant expose the GetRTPCValue() call, keep running into weird issues w/ the types and conversions, so an example of that would be amazing)
asked Jan 24, 2017 in General Discussion by Evan B. (160 points)

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