社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+3 投票

When loading a soundBank from the generated static uint in the header file the result is FileNotFound.

When loading the soundBank by name it works fine.

 

//Example


Debug.Log(AkSoundEngine.LoadBank(AK.BANKS.ENVIRONMENTS_GLOBAL, AkSoundEngine.AK_DEFAULT_POOL_ID));

// ^^^ Outputs AK_FileNotFound


uint bankId;
Debug.Log(AkSoundEngine.LoadBank("ENVIRONMENTS_GLOBAL", AkSoundEngine.AK_DEFAULT_POOL_ID, out bankId));

// ^^^ Outputs AK_Success

分类:General Discussion | 用户: Luke M. (130 分)
Having the same issue. Haven't been able to load bank referencing the uint (ie: AK class). Always have to reference the "name" with output of the id.

Example of triggering and storing out music gameobject below:

    private void Start ()
    {
        //initialize music
        _music = new GameObject("Music");
        PlayEvent("Music", AK.EVENTS.PLAY_MUSIC, _music);

        DontDestroyOnLoad(_music);
    }

    public void PlayEvent(string inBank, uint inEvent, GameObject inGameObject)
    {
        uint bankID; // Not used
        AkSoundEngine.LoadBank(inBank + ".bnk", AkSoundEngine.AK_DEFAULT_POOL_ID, out bankID );
        AkSoundEngine.PostEvent(inEvent, inGameObject);
    }

1个回答

0 投票
If you wish to use IDs to access your SoundBanks, you need to set an option in the Wwise Project Settings, under the SoundBanks tab. You will need to uncheck "Use SoundBank names". Upon doing so, you will not be able to access your banks by name.

Basically, you only have one way to access your banks - by name or by ID. You can't access them using both ways at the same time.

For more information on using bank names versus IDs, you can refer to the Wwise SDK documentation, under Sound Engine Integration Walkthrough » Integrate Wwise Elements into Your Game » Integrating Banks » Integration Details - Banks » General Information.
用户: Benoit S. (Audiokinetic) (16.0k 分)
...