Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Hi! I need a help here.

For my (Unity) project, I need the music to Time Stretch using a game parameter. But the problem is that Time Stretch changes the lenght of the audio (obviously) but Wwise doesnt compensate for that, thus breaking my loops.

Is there a way/workaround?

When you use the regular Pitch parameter, Wwise compensates and loops perfectly, but I can't use that because I need the Pitch intact.

I thought of maybe combining the two, like using a muted copy of the loop and making wwise loop both at the same time considering the Pitch-altered audio's end point while we listen the other audio.

I'm new at this, but I think in theory it would work, but I don't know how to apply this. Put both in the same container? Same Group?
in General Discussion by Thiago N. (110 points)
请问有解决方案吗?同样碰到这个问题了。而且如果换个方法工作量太大了

2 Answers

0 votes
That's an interesting problem, since in a music segment the loop is determined by the entry/exit cues, and as you stated the tempo doesn't compensate for the fact that you are using the Time Stretch effect.  You may be able to achieve this in the Actor-Mixer Hierarchy and get it to loop correctly, however you will lose tempo information.
by Monty M. (3.1k points)
+1 vote
ATTN: Audiokinetic.

It would be awesome if the Playback Speed of a music segment, could have the option to use time stretching to keep the pitch intact.
by Monty M. (3.1k points)
Playback Speed of Music Segment
...