I'm trying to integrate WWise into a Unity project here but am running into extreme difficulty sharing my project with other folks. I've got everything set up ok on my machine, but when other folks download my revisions from source control, they get errors on the audio.
I've set up the project to generate sound banks directly to the Streaming Assets/ Audio/ Windows folder (the only platform we're supporting). The sound banks appear here just fine. However, the Wwise project itself sits on DropBox, so everyone has a different path to that. It seems that Wwise in Unity is dependent on having access to the original project file.
(If we were to include the Wwise project as part of the overall source control package, it would still end up in different locations; I believe the path is somehow hard coded in the integration.)
If I edit AllBasePathGetter.cs to specifically point to a path, everything works, but that's not a sustainable solution.
- In order to run the project in the Unity Editor, exactly what files do I need and where should they be?
- In order to compile/ build a project from Unity, does this need change (I believe they must be in Streaming Assets according to some docs I found)
- How do I break the dependency on needing access to the ww project file?
- Is there additional information we can include in the Sound Bank to make it more independent/ self sufficient?
Thanks so much in advance.