社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Hi, I'm trying to add a 3D Emitter in UE4. I've created a 3d loop in Wwise with a corresponding Event. Then I've dragged the Event to UE4, created an AKAudio Blueprint Class and specified which Event should be played. The Event plays in its UE folder without any issues. To create an Emitter I've added an empty Actor to the Level and added AkComponent to the Actor, adjusted attenuation but when I play the level nothing happens. I don't know what I'm doing wrong or not doing at all. Any help would be much appreciated, thanks.
分类:General Discussion | 用户: Agatha M. (100 分)

1个回答

0 投票
The only thing that you may have left out is that you have to go into the level blue print and make sure to start all at ambiences upon level start. There should be an ak event for that.

-Jeff
用户: Jeff Brilhante (280 分)
Thanks Jeff :) I've tried doing that but the emitter plays along the standard level ambience with no attenuation option. So far I've followed logic from Unity but with no real results.
...