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All AkAmbientSound instance of an Audio Event share the same attenuation start point

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We are spawning multiple AkAmbientSound which have the same AkAudioEvent plugged into them. We setup their spread & specialization info, but it seems that if we spawn one (it plays perfectly), then move just out of range of it, and spawn another, it keeps the initial events attenuation start point, so we cant hear the second one play.

I am not sure what we are doing wrong there some issue w/ using the same AkAudioEvent source for multiple AkAmbientSounds? If I don't spawn the first one, then move to the same spot I couldn't hear the 2nd one before, then spawn one, it works fine there. Each ambient sound is heard where it should be, unless its outside of the first ambient sounds attenuation distance.
Thanks for any insight!
asked Feb 22, 2017 in General Discussion by Evan B. (160 points)

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