Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello Wwise Wizards!

I've run into an issue with a Unity-Wwise integration on an Android build, which I'm still trying to solve.

I've created some interactive music reacting to various custom cues. However, when the Android build receives the very first cue, it then crashes. But when i run a Windows or Mac build, it runs fine.

Anyone who've encountered similar issues and solved it???

I'm suspecting that there might be some memory issue. If that's the case, is there some way to increase the buffer value?
in General Discussion by Khoa T. (100 points)

Please sign-in or register to answer this question.

...