社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+9 投票
Custom cues in a music segment should have the ability to post an event directly.  This functionality would be very powerful so that events could be called at specific points in the music, and drive actions within the sound system.

Example uses:

1.  An overlay stinger could set states when it plays in order to do volume rides or apply filters to other music and sounds, with precise control over the in and out timing that is content driven.

2.  Cues could set switches allowing pitched sfx to follow chord changes within the music.

Even if this involved some basic scripting, that would be fine.  e.g. Cue name: PostEvent(Snapshot_01)
分类:Feature Requests | 用户: Monty M. (3.1k 分)
This would be an awesome feature, especially since Mario Odyssey recently got a load of good press for having a system where sound effects were in key with the music. This would make a system like that possible without any code support!

2 个回答

+2 投票
+1 to this suggestion.

At various companies we have coded this ourselves as an extension to Wwise, but it would be a great idea for built-in functionality.

It would be particularly useful to be able to set a State at the end of a music cue.

The scenario I always come up is that you've set your music system to a state, and the piece of music that was triggered has ended.  The system is now silent but the music system remains in the state you set it and so another trigger of the same state does nothing.  If you could embed an event at the end of a Segment using a Cue that changed the music system state to (say) Silence then the system would be primed again.
用户: Mark Angus (240 分)
+2 投票
Adding my +1 as well.

 

...Pretty please?
用户: Ian S. (2.1k 分)
...