社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+2 投票

Greetings all, i created this post to serve as a general place where the community can share their ideas for the Wwise Authoring API. 

My idea is that you will share info or thoughts on how you plan to use it and we can take this info to make it's release that much more awesome. You will also be able to inspire and be inspired by the community on the many options this release might make available to you and your team.

For those who are not aware of the WAAPI, you can read all about it on this blog post : https://blog.audiokinetic.com/en/introducing-the-wwise-authoring-api/

Cheers, 

 

-M

分类:Feature Requests | 用户: Maximilien S. (2.8k 分)

1个回答

+2 投票
I'm hoping to create tools sets that allow sound designers to more easily import and manage files/events in Wwise from their DAWs.  As well I enjoyed Martin showing off functionality for mixing directly in engine UI.

I could see the possibilities for:
- Simple extensions to streamline current Wwise functionality
- Direct control of Wwise from DAWs
- Control of Wwise direct from engine UI
- Control of mixing/RTPC parameters from external (usb) controllers)
- Creation of additional custom tools sets for studios
用户: Adam C. (230 分)
...