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Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. Contact Sales if your project requires a support plan.

How to fix Cube footsteps being too fast?

+3 votes
Hi, I've been going through the Wwise 101 certification lessons. Upon implementing footsteps and playing the game, I realize that the footsteps are waayy too fast. Kind of sounds like a toddler trying to fake-walk around a pool and not get in trouble. Is there some way in the Cube code that I can change how fast the footsteps trigger? I looked all over and can't seem to find an answer. I also tried doing it in Wwise using silence, but that doesn't work either.
asked Mar 10 in General Discussion by Timothy A. (130 points)

3 Answers

–1 vote
Hi,

Are you sure your footsteps are not looping ?
answered Mar 14 by Rom D (950 points)
0 votes
Hey just thought I would add that I have the same issue, footsteps are not set to loop however they are doubling up when I check out whats going on in the Profiler. The footstep audio clip does not have time to finish playing through before the next step event is triggered. I generated the soundbank from lesson 3 to see if that would help and given it did not I think that it may be an issue with Cube and not my settings in Wwise. Any thoughts?
answered Mar 27 by Jack T. (180 points)
0 votes
In the Foot_Player event, not only do you put a play for the footstep, but you also have to put a stop for the same footstep with a delay according to the realism you want in it. I found that the most realistic footstep was the stop at like 0.325 delay.

You're welcome!
answered Nov 17 by Alexandre M. (140 points)
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