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SceAudio3d/HRTF on PS4 using UE4

+1 vote
Is libSceAudio3d enabled by default with the UE4 plugin?  If not, what steps are necessary to get it enabled?

It's pretty clear that HRTF is not working in our game, and our log output appears to corroborate it:
>AK Error: Could not find plugin dynamic library SceAudio3d

I've been digging around and it seems like SceAudio3dSink needs to enabled and registered, but it doesn't appear to be registered by default (nor even included as part of the integration process for UE4).  Am I on the right track here, or there is something else we're missing/doing wrong?


asked Mar 14 in General Discussion by Jared N. (110 points)

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