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0 投票
I'm working remotely on a Unity game project for Gamekedo Club. Starting with a fresh Unity project - after adding Wwise integration the file is 2.47 GB (1.6GB of this is the plugins folder).

The file takes a really long time to upload to Github and after an hour and a half of uploading Github times out.

Can Wwise be used remotely like this? Is there any way to reduce the file size?
分类:General Discussion | 用户: Micky T. (100 分)

1个回答

+2 投票
You don't need to put up the Unity integration files on the repo. Let each user install the plugin locally to avoid clouding up the repo. Hope this helps!
用户: Deepak Chennakkadan (1.8k 分)
I tried doing this but all Ak script components in my scenes lost their references to the Wwise scripts once I cloned the project on a different machine. Does the Wwise Unity integration maybe not include the .meta files and so each time Wwise is integrated then maybe all the scripts get a unique GUID that only applies to that one integration?
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