Wwise Authoring is currently not compatible with macOS Catalina. We recommend that you remain on the current version of your operating system until further notice.

Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

AKAmbient scripts w/ custom Triggers not working

0 votes

Unity 5.5.0f3
Wwise 2016.2.1.5995

Defined a new trigger for some gameobjects w/ ak ambient scripts. However, when the function is called the events don't play. The trigger is working fine and the events are fine, it's just when the trigger is called the events don't play. Below both the Stop event and the Print string work fine. Any help is greatly appreciated, I definitely think I'm missing something here :)

Creating Custom Function

public class Act1Trigger : AkTriggerBase
{
    public void Hit()
    {
        AkSoundEngine.PostEvent("Stop_A1Cues", gameObject);
        print("TEST");

        if (triggerDelegate != null)
        {
            triggerDelegate(null);
        }
    }
}

Calling the function

private void OnTriggerStay(Collider other)
    {
        if (other.CompareTag("Player") && ActManager.canTriggerAct1 && !hasBeenTriggered)
        {
            hasBeenTriggered = true;
            GetComponent<Act1Trigger>().Hit();
            Destroy(this);
        }

    }

asked Mar 23, 2017 in General Discussion by Robert B. (100 points)

Please sign-in or register to answer this question.

...