Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote

I've just upgraded the WWise Unity plugin (Wwise Integration 2016.2.2.6022.430) and I noticed the game was slowing down when I ran it. It turns out every time I call AkSoundEngine.SetRTPCValue a new AkGameObj is being added to the gameObject in question. I already have added an AkGameObj component before running the game. So after a few seconds there are hundred of AkGameObj's on my gameObject. I've attached a screenshot, any ideas?

in General Discussion by Joe B. (170 points)

1 Answer

+1 vote

Ok, so it turned out this was because I hadn't added a WWiseGlobal object to my scene, which is basically an empty object with an AKInitializer component.

by Joe B. (170 points)
THANK YOU. I find it Wwise's unity implementation pretty frustrating. That should throw an error instead of spamming a million objects with no indication of why that is happening.
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