Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote

I get the following error:

LogAkAudio:Error: Could not find plugin dynamic library Auro
LogAkAudio:Error: Plug-in not registered: 72093811

I am using 

Unreal Engine: 4.14.2
Wwise: 2016.1.6.5925

with the corresponding wwise unreal plugin with the modified file: AkAudio.Build.cs

Added the lines (264):

        AddWwiseLib(Target, "AuroHeadphoneFX");
        AddWwiseLib(Target, "AuroPannerMixer");


I saved the file, close the Visual Studio project and then regenerated my visual studio project and build "Development Editor" and then re-ran the project. When I generate my sound banks, I get that error.

Any and all help would be appreciated.



 

in General Discussion by Jeremy D. (170 points)

1 Answer

+3 votes

I understand I'm replying to an old thread but this shows up when I google it, so here is what worked for me:

Unreal Engine: 4.23

Wwise: 2019.2.0.7216

I got the following error:

LogAkAudio:Error: Could not find plugin dynamic library AkPeakLimiter
LogAkAudio:Error: Plug-in not found: 7223335

Here is the video that saved me: 
https://www.youtube.com/watch?v=2KpF6wQPNCs (22:52) Follow the steps he gives out but instead of writing whatever custom plugin he's using, put the one your getting an error with.
 

Instead of AddWwiseLib they have AkLibs in AkAudio.Build.cs: (Around line 120 for me)

private List<string> AkLibs = new List<string> 

{

"AkSoundEngine",

"AkMemoryMgr",

"AkStreamMgr",

"AkMusicEngine",

"AkSpatialAudio",

"AkAudioInputSource",

"AkVorbisDecoder",

"AkPeakLimiterFX",

"AkRoomVerbFX",

"AkParametricEQFX",

};

I added the three I was getting errors on (AkPeakLimiterFX, etc) and then I went into AkAudioDevice.cpp and added these around line 65:

// Wwise plug-ins
#include <AK/Plugin/AkVorbisDecoderFactory.h>
#include <AK/Plugin/AkPeakLimiterFXFactory.h>
#include <AK/Plugin/AkRoomVerbFXFactory.h>
#include <Ak/Plugin/AkParametricEQFXFactory.h>
Then I compiled and generated soundbanks and it worked
by Alejandro P. (230 points)
...