I'm receiving the following error within Unity (with relation to Wwise) upon game startup:
Wwise: Failed to create memory pool: The maximum number of memory pool was exceeded(Object: -1)Wwise: Insufficient Space to Load Bank(Object: -1)Wwise: Bank Load Failed (Object:-1)
How do I resolve this? What's strange is that my soundbank is relatively small--just 17 sounds, all about 5MB each. I notice in the documentation a possible to "Enlarge the pool by initializing the different modules of the sound engine in the initialization parameters." If this is the easiest option, how do I do this?