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Using wwise with C++ in UE4

0 votes
Greetings everyone.

I'm new to Wwise, and I know that there is an Integration for UE4, but the only way I know how to use it is through Blueprints.

I want to use the same functionalities but with C++ code in UE4. I did some research but I couldn't find any tutorial to start with.

Can anyone point me to a tutorial using UE4 C++ to implement Wwise functionality, that would be great. A documentation would help too.

And thank you.
asked Apr 8, 2017 in General Discussion by Aissa B. (280 points)

1 Answer

+1 vote
 
Best answer
What I did was installing Wwise as a game plugin with the Wwise launcher and "Integrate Wwise to my projet" button, then in your Visual Studio project you have access to the code under the Plugins/Wwise folder.

 

I had also to add those line to the "ProjetName.Build.cs" file :

        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "GameplayTasks", "UMG" });

        PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "AkAudio" });

 

Let me know if it worked for you
answered Apr 12, 2017 by Alexandre S. (560 points)
selected Apr 20, 2017 by Aissa B.
Yep, I actually figured out that I didn't add "AkAudio" to my dependencies. Thanks for the response anyway, I marked it as an answer.
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