Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote

Hello,

I am using UE4.15.1 with the 2016.2.2.6022 Wwise plugin.

Each time I try to package the project with a map having an actor owning a childActor component (blueprint : BP_DoorDestructibleMushroom) that has a AkComponent (AkChampiExplo) it fails. Here are the logs :

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][  0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][  0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][  0]LogWindows:Error: Assertion failed: !IsUnreachable() [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1144]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][  0]LogWindows:Error: AkComponent None.None:None.ChildActor26_GEN_VARIABLE_BP_DoorDestructibleMushroom_C_CAT_8472.AkChampiExplo  Function: '/Script/AkAudio.AkComponent:UpdateGameObjectPosition'
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][  0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][  0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: KERNELBASE.dll!0x000000009F307788
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-Core.dll!0x0000000075ED64EE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-Core.dll!0x0000000075CFCEEE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-Core.dll!0x0000000075C82729
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000741DA186
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-AkAudio.dll!UAkComponent::UpdateGameObjectPosition()
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-Engine.dll!0x000000006059B40B
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][  0]LogWindows:Error: UE4Editor-Engine.dll!0x00000000605B1CB4
...

The package doesn't fail when I put in the map the actor DoorDestructibleMushroom alone (not in a parent), so I think there is a problem with AkComponent in childActors, I achieved to reproduce the bug with another childActor owning a AkComponent.

Does anyone have an idea about this problem ?

Thank you

in General Discussion by Robin B. (120 points)

2 Answers

0 votes

Hi, 

I have the exact same error using UE4.15.1 and Wwise integration 2016.2.2.6022.371 but my blueprint doesn't have an actor child with an AKComponent.

 


 

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:518][ 0]LogWindows:Error: begin: stack for UAT

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:518][ 0]LogWindows:Error: === Critical error: ===

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:518][ 0]LogWindows:Error:

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:518][ 0]LogWindows:Error: Assertion failed: !IsUnreachable() [File:E:\UnreaEngine-Sources\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1144]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:518][ 0]LogWindows:Error: AkComponent /Game/Levels/Nano/CityNPCRoom/NPCRoom2.NPCRoom2:PersistentLevel.SequenceShadowCharacter_192.Ak Function: '/Script/AkAudio.AkComponent:UpdateGameObjectPosition'

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:519][ 0]LogWindows:Error:

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:519][ 0]LogWindows:Error:

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:519][ 0]LogWindows:Error: KERNELBASE.dll!RaiseException()

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:519][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\unreaengine-sources\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:519][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\unreaengine-sources\engine\source\runtime\core\private\misc\outputdevice.cpp:70]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:519][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [e:\unreaengine-sources\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:520][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [e:\unreaengine-sources\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1144]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:520][ 0]LogWindows:Error: UE4Editor-AkAudio.dll!UAkComponent::UpdateGameObjectPosition()

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:520][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::PropagateTransformUpdate() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:648]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:520][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:553]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:520][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorld() [e:\unreaengine-sources\engine\source\runtime\engine\classes\components\scenecomponent.h:787]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:521][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateChildTransforms() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:2145]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:521][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::PropagateTransformUpdate() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:667]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:521][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:553]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:521][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorld() [e:\unreaengine-sources\engine\source\runtime\engine\classes\components\scenecomponent.h:787]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:521][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateChildTransforms() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:2145]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:521][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::PropagateTransformUpdate() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:667]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:522][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorldWithParent() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:553]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:522][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::UpdateComponentToWorld() [e:\unreaengine-sources\engine\source\runtime\engine\classes\components\scenecomponent.h:787]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:522][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::DetachFromComponent() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:2014]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:522][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::AttachToComponent() [e:\unreaengine-sources\engine\source\runtime\engine\private\components\scenecomponent.cpp:1726]

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:525][ 0]LogWindows:Error: ntdll.dll!RtlUserThreadStart()

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:525][ 0]LogWindows:Error: ntdll.dll!RtlUserThreadStart()

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:526][ 0]LogWindows:Error:

[10:28:32][Step 4/4] UE4Editor-Cmd: [2017.04.12-14.28.32:526][ 0]LogWindows:Error: end: stack for UAT
 


 

 

by Julien D. (250 points)
0 votes
by Julien D. (250 points)
...