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+1 vote
Hi,

I'm currently trying to add audio to an AI character - the character currently follows the player as they come close, thus needed sounds to play along with the footsteps. I am able to add events to the sufficient locations within the animation window, but I can not figure out how to apply the event that I have created in Wwise to the said animation event.

I'm not sure whether its a script ordeal or something else - Sorry for the lack of information, I'm relatively new to this all!

Thanks in advance
in General Discussion by Elliot H. (110 points)
working on the same problem :)
I'd like to know the same thing. I'm used to using anim notifies in UE4 for this. Trying to help out a friend who's doing a similar thing in Unity, but I'm having trouble.

Any luck?

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