Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Hi all,

I am making a smart music system that game events trigger notes based on what chord is currently playing in the music. The chord will be given by the markers I put in the DAW. How could I make Wwise or Unity know when the music playing hits a marker of a specific name such as "Em7", and triggering the corresponding chord tones?

I have set some switch containers that would trigger notes based on chord, but I don't know how Unity or Wwise could read marker data while the music is playing and translate that into switch status.

Thanks
in General Discussion by Victor L. (330 points)

Please sign-in or register to answer this question.

...