Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hi, 

Following the steps described in  https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html , 

I installed the Wwise plug-in for Unreal 4.15 as an engine plug-in and built the UE4 project.

It seemed that the Wwise plug-in has been successfully integrated as you could find it in Edit->Plugins->Audio.

However, every time I open the UE4 editor, it will pop up the warning:

The Wwise UE4 Integration plug-in is installed in both the UE4 Engine and Game "Plugins" folder. This will cause conflicts. Please ensure the Wwise plug-in is installed in only one of the two locations.

 

I didn't put the Wwise folder in any game project I created. 

So... I am confused. 

The warning will be popped up if and only if it meet the condition:

FPaths::DirectoryExists(FPaths::EnginePluginsDir() / "Wwise") && FPaths::DirectoryExists(FPaths::GamePluginsDir() / "Wwise")

If there is no game project folder, it will return EngineDir() when you call the GameDir() function, resulting in the condition be satisfied. 

I try to fix it by adding the condition:

FPaths::EngineDir() != FPaths::GameDir()

I don't know whether or not it will cause other problems.

Any help would be very much appreciated :)

MR

 

 

in General Discussion by MR H. (290 points)

Please sign-in or register to answer this question.

...