Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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I know its a new integration - and I assume I am doing the correct thing by deleting the exclusions, but the audio isnt working. I was told to use the windows banks for now, will these be picked up by Unity, or should I add a new folder called Linux?
in General Discussion by Ralph C. (270 points)

1 Answer

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Best answer

First, make sure you have imported the WwiseUnityIntegration_v2013.2.8_Linux.unitypackage into your project and performed the setup steps in the window that pops up after the import.

Then, make sure your soundbanks can be found in UNITY_PROJECT_ROOT/Assets/StreamingAssets/Audio/GeneratedSoundbanks/Windows. This is where the Linux integration searches for soundbanks (hence, why you were told to use the Windows soundbanks)

A big change in the 2013.2.8 Unity integration is that the "examples" folder has been deprecated, and replaced with a "components" folder. If you already were using an older version of the integration, you indeed will need to remove the !UNITY_STANDALONE_LINUX found in the "examples" folder.

If you still have problems with Wwise audio, note that the game's output log can contain useful information. On Linux, it can be found under ~/.config/unity3d/<YourCompany>/<YourGame>/Player.log

 

by Benoit S. (Audiokinetic) (16.0k points)
selected by Ralph C.
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