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Trigger audio Event from other GameObject

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I would like to trigger many audio Events from one Game Object, but each Audio Event should be locate on other game objects.

Ex : I have 5 sound sources in my Unity scene. I want this 5 sounds to play each time the player hit "A" on keyboard. This sound sources should be located on there correct position.

I can have this 5 sounds playing using 'trigger on : Start" but I would like to have "trigger on : Key A pressed". I've seen a way to add a trigger on option but it's a lot of code, I guess there is a better solution ?

Thanks !
asked May 10, 2017 in General Discussion by Rom D (980 points)

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