Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hey All,

I'm trying to write my own bridge for the AudioInput plugin in Unity, and after compiling my library, and setting up a work unit for the microphone input Wwise was returning the error.

"Wwise: Could not find plugin dynamic library AudioInput".  In an attempt to resolve this error I copied AudioInput.dll from  ".\Wwise 2016.2.3.6077\Authoring\x64\Release\bin\plugins" and

moved it to "Application.dataPath + '\Plugins\'" in my Unity project. I then called AkSoundEngine.RegisterPluginDll("AudioInput") which returned the result AKRESULT.FileNotFound.

 

I've double checked that szPluginDLLPath is set to the correct path, so I'm left to believe that that is not the appropriate DLL to include in my project.  Does anyone have any insight into my problem?

I appreciate any help you might be able to provide!

Thanks in advance!
in General Discussion by Rob D. (100 points)

Please sign-in or register to answer this question.

...