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How can I play dialog in Wwise and also use the Facefx plugin for Unreal 4 that controls lip sync? My understanding is that Facefx requires a 44.1k/16 bit audio file in the form of a SoundWave UE4 asset in order for it to properly work with Facefx. How can I set it up to play the audio from Wwise but still access the Soundwave UE4 asset for lip sync?

Thanks!
in General Discussion by Brian D. (110 points)

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