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0 votes
My game sound will play just fine when using the Unity Editor to "play" the game, but as soon as I build the game and try to play the sound mutes while in the background or minimized. I thought this was a Unity related issue, but it appears to have become more frequent recently among many developers. It's worth noting that my Run in Background settings are set in Unity and scripted to check for and update in the code every frame.
closed with the note: Solved the answer myself. Leaving for others to see.
in General Discussion by Jeremy M. (170 points)
closed by Jeremy M.

1 Answer

0 votes
 
Best answer
Looking over the C++ documentation there are two functions that have managed to work well for this solution.

        AkSoundEngine.WakeupFromSuspend();
        AkSoundEngine.RenderAudio();

Both of these called at the start of the update function will allow the game to continue running in the background (in combination with Unity application background calls) and continue the sound playback.
by Jeremy M. (170 points)
selected by Noemie P. (Audiokinetic)
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