社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+1 投票
We are planning to write a custom plug-in to analyze and segment microphone recordings during gameplay. We would like the send a custom data structure containing our analysis data (length of note, frequency, etc.) from the Wwise plug-in to Unity for visualization. What is the best approach for this? Thank you!
分类:General Discussion | 用户: Ryan M. (120 分)

1个回答

+2 投票

I do not know if it is the best approach, but at least it has worked for us. We implemented a custom plug-in, which calculates the spectrogram of currently playing audio files. This data we then visualize in Unity (basically this is provided by GetSpectrogramData() in Unity, but we could not use it anymore after switching to WWise ).

 To get the data out of the plugin and into Unity, we used DLLImport to integrate  the WWise plugin dll directly into a monobehavoir script. Then you need two exported functions in the dll. First submit (basically a memory pointer) your custom data array to the dll and second to read out updated data regularly (in our case each frame in Update()). If you do not already know, have a look on how to integrate native plugins(your wwise plugin is native) into unity and how to "marshall" data from c# to c(++).

Hope this helps! 

用户: Dominic P. (270 分)
Good idea - I was wondering if it was possible to great a single dll that is both a Wwise plug-in and Unity plug-in. Seems it is possible - will give it a try, thanks!
...