社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
The "Set Game Parameter" event does not seem to change the parameter value at all.  I'm not certain whether this is a glitch in the Mac Beta version I am using, or if I am doing something wrong.  I created a test scenerio to make sure it wasn't something else by created a Test_Param game sync parameter, and then a Test_Param event which is set to change the Parameter's default (50) to 25 when triggered in my soundcaster session.  When I trigger the event, however, nothing happens - the parameter's value as stated in the RTPCs box at the top of the Soundcaster session does not change.

 

OSX: 10.7.5
Language: English/Canadian English
The Mac Beta version as listed in "About Wwise" is "Version 201X.X.X (Build XXXX)".  The build download it is installed from is 2013.2.8_Build4865.
分类:General Discussion | 用户: Beatrix Moersch (3.3k 分)
重新开放 用户:Bernard R. (Audiokinetic)

1个回答

+3 投票

The parameter does change, but the visual representation of its value in the soundcaster session is not updated.

You can also the Game Sync Monitor (F12) to see RTPC values set from other sources (game API or event).  You will need to add the Transport/Soundcaster game object in the Game Object Explorer's Watches.

用户: Bernard R. (Audiokinetic) (35.8k 分)
I have the same problem.

It seems that when I'm trying to set a game parameter value using the "Set game parameter" event, it has no action at all in Unity. I tried to verify this using the Game Sync Monitor, and I saw that the value sticks to its default even if I called the event.

I'm currently trying to call the event this way in Unity : WwiseAudioManager.instance.PlayFiniteEvent("event_name", gameObject);
Is this a mistake and not the way to call a "set game parameter" event ?

I should precise that it works fine when I set the value manually in unity with the SetRTPCValue() function.

Thank you for your time,

Adrien
I recently had this problem again, and found that the parameter switch only worked in the Soundcaster session if it was a game object scoped parameter change. Strangely, if the scope on the set parameter event was Global, it did nothing. This is Wwise local specific (not in game-engine).
Yes. I just met the same problem. (Nov. 29, 2021)
In Soundcaster, if the scope on the set parameter event was Global, it did nothing.
Wwise 2022.1.7 issue still occurring as described
I'd like to point out that in Wwise 2024, this issue persists. Using a Set Game Parameter (o Reset Game Paramter) under the global scope still does not work.

I can control it directly in Unity with the AkSoundEngine.SetRTPCValue("RTPCName", RTPCValue).

Thinking back, I think this is how I had to do it in an older project because this was an issue back then as well.
Same here. The Capture Log shows the reset RTPC event is triggered correctly but the actual Game Sync Monitor shows no change. But this happens irregularly, say 1 of 5 events it does not work but the rest 4 behave correctly.
...