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0 votes
We have a technical issue in implementing Wwise with Unity.

We have dynamic music in our project and we want it to be sync with the game environments (lighting and etc). We want to use MIDI info as date so that Unity knows what and when it is playing to activate the correct effects.

Ex: we want to know which CC is being activated and when it starts and ends to link the parameters with the lighting of the environment.

We know how to do the sync using Markers and callbacks. The question is, if we implement MIDI in wwise, can we send the MIDI data from Wwise to some callback that can be read in Unity?

Att

Pepe.
in General Discussion by Fernando P. (100 points)

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