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Profiling Events

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I'm trying to profile looping events and am having some issues. Is it correct that Wwise only displays finite events in the Advanced Profiler? My active looping events aren't displayed after they have been initiated although I can however see the game objects associated with them. This makes it difficult to tell which active looping events are currently playing without clicking through all the references.

Thank you!
asked Jul 21, 2017 in General Discussion by Mike (330 points)

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