My team accidentally updated the Wwise-Unity integration from 2016.2.4 to 2017.1.0.6 mid-project and now there is a problem where no sound is produced.
I have updated to the appropriate Wwise project version number and built banks to the GeneratedSoundBanks folder in both the appropriate Wwise and Unity GeneratedSoundBanks folder, but still no sound. In the profiling session it detects that the events are sending correctly, (but no green audio bar). I receive this notification every time an event is triggered - "Sound could not find a path to an output device, will use virtual voice setting." Do you know what this means? The sound plays fine within Wwise otherwise when not connected to Unity. Also every once in awhile I'll receive the error of "Voice Starvation" in Unity and it will mention it in Wwise as well.
Thanks for any clue or help on this issue. It is pressing, time sensitive issue.