Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hi, I'm currently using a Unity plugin called Flashback that records video frame-by-frame so it can capture the last X seconds of video, but it is not compatible with Wwise. It captures Unity audio every frame using Monobehaviour.OnFilterAudioread (Documentation here), which takes an array of floats and builds a video file by combining that with images recorded from the main camera. Is there any kind of equivalent in Wwise that I can use to mirror this functionality? SoundEngine::StartOutputCapture seems like the closest method, but as we don't know when a user will choose to record from, it is not suitable for our needs.

 

Thanks!

in General Discussion by Christopher M. (110 points)

Please sign-in or register to answer this question.

...