Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+5 votes

I use UE4.16.2 & Wwise2017.1.0.6302

After upgrading to Wwise2017, I was in the same state as this question.

https://www.audiokinetic.com/qa/3736/does-sound-could-path-output-device-will-virtual-voice-setting

I ended up uninstalling integration and reinstalling the integration 2017.1 via the Wwise Launcher.

I could not solve the problem and a different error came up.

'sound with positioning enabled is not attached to any listener, will use virtual voice setting' is displayed in the profiler.

Do you have any clues for me?

Please ask me anything if you need more information.

in General Discussion by Shinnosuke (150 points)
I am having the same problem.
Hi there, did you ever find a solution to this problem?

2 Answers

0 votes
I am having the same problem as well.
by Robert J. (150 points)
+2 votes
I had this problem when there was no AK sound listener attached in the Unity game.

To resolve it I went into the main camera clicked add a component, and then selected AK sound listener. This solved the problem.
by Dicky M. (250 points)
...