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0 votes

hi,想问两个问题:

问题1:Init.bnk 会在什么情况导致其发生变更,如果我们在安装包里面放置一个Init.bnk,然后通过热更新在自定义的目录下载一个最新的Init.bnk(旧的Init.bnk 在StreamingAssets, 热更新的Init.bnk放在PersistentDataPath,  一开始我可能需要播放StreamingAssets下的音频,人更新完,我会去播放PersistentDataPath下的音频,不知道这两个Init.bnk会不会带来什么问题) 那么WWise 会怎么去读取Init.bnk, 会去读取哪一个Init.bnk:

问题2:我们团队在使用WWise的时候发现,音频会存在延迟播放的现象,音频设计人员那边说他们没有这种设计,我们初步怀疑是音频资源加载的问题,但是我们加载bank 都是同步加载的,应该不存在是bank加载导致的,所以在代码中尝试了prepareEvent api,发现同步加载完bnk 之后,调用prepareEvent之后,app 会崩溃!

下面使我们使用版本信息:

Wwise Unity Integration Version Info:

Stable Version (SVN): 3553

Based on Wwise SDK: 2016.1.3 Build 5878

Unity Integration Version: 13

Installed Platforms: Android

 

 

in Feature Requests by yang p. (100 points)

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