Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Hi,

we are using the Wwise UE4 plugin with daydream to develop our game ( Wwise Integration 2016.2.2.6022.371 ) 

Unfortunately, Google does not allow to access events related to the home/back button to return the Daydream space.

All AmbientSound from Unreal internal audio engine pauses automatically. Unfortunately, for all Wwise ambient sound, there is currently no way to detect this event and to pause the AkAmbientSound ...

The Daydream label introduced by Google required that no sound should be play by returning to the Daydream space.

Is there any plan to pause sounds automatically for AkAmbientSOund in the same way that Unreal AmbientSound ?

Or did we miss something in the setup ?

 

 

in General Discussion by Sylvain D. (100 points)

Please sign-in or register to answer this question.

...