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There is no sound from UE4 when I enable game defined 3d positioning

0 votes
I have set up events in my UE4 project and everything is working fine, however I want to enable spatialisation and attenuation on my sounds so I set the positioning to 3D audio game defined and now I cannot hear the sounds at all. They are playing in the profiler though. Turning game defined 3d settings allows me to hear the sounds again so it has to be the problem.

Wondered if I needed to enable an audio listener so I did a 'setActiveListeners' node in my pawn BP and that didn't help.

I also tried changing the attenuation settings so make sure they weren't too small to be in range of my VR pawn but this didn't help either.

Any ideas why I'm not hearing anything?

Thanks
asked Aug 14, 2017 in General Discussion by Ashton M. (140 points)

1 Answer

0 votes
I managed to solve the issue.

I didn't have the AK component in the right place in the BP, it needed to be on the mesh not the Scene component, so Wwise wasn't tracking the position of the object.

Awesome.
answered Aug 17, 2017 by Ashton M. (140 points)
I have now the same issue, but if increase radius value of the sound in Wwise, to really big number, i can hear it
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