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0 投票
We're using the latest release at this time (2017.1.0.6302.628) and it won't compile with the UE 4.17 engine drop.

When can we expect a compatible release?  Are there any workarounds in the meantime?
分类:General Discussion | 用户: Omid K. (150 分)

1个回答

+1 投票
 
已采纳

You can update the following code:

In Wwise\Source\AkAudio\Classes\InterpTrackAkAudioEvent.h

USTRUCT(BlueprintType)
struct FAkAudioEventTrackKey

In Wwise\Source\AudiokineticTools\Private\MovieSceneAkAudioEventTrackEditor.cpp

FKeyPropertyResult FMovieSceneAkAudioEventTrackEditor::AddNewMasterSound(float KeyTime, UAkAudioEvent* Event)
{
    FKeyPropertyResult KeyPropertyResult;

    auto TrackResult = FindOrCreateMasterTrack<UMovieSceneAkAudioEventTrack>();
    TrackResult.Track->SetIsAMasterTrack(true);
    TrackResult.Track->AddNewEvent(KeyTime, Event);

    KeyPropertyResult.bTrackModified = true;

    return KeyPropertyResult;
}

FKeyPropertyResult FMovieSceneAkAudioEventTrackEditor::AddNewAttachedSound(float KeyTime, UAkAudioEvent* Event, TArray<TWeakObjectPtr<UObject>> ObjectsToAttachTo)
{
    FKeyPropertyResult KeyPropertyResult;

    for (int32 ObjectIndex = 0; ObjectIndex < ObjectsToAttachTo.Num(); ++ObjectIndex)
    {
        UObject* Object = ObjectsToAttachTo[ObjectIndex].Get();

        FFindOrCreateHandleResult HandleResult = FindOrCreateHandleToObject(Object);
        FGuid ObjectHandle = HandleResult.Handle;
        KeyPropertyResult.bHandleCreated |= HandleResult.bWasCreated;

        if (ObjectHandle.IsValid())
        {
            FFindOrCreateTrackResult TrackResult = FindOrCreateTrackForObject(ObjectHandle, UMovieSceneAkAudioEventTrack::StaticClass());
            KeyPropertyResult.bTrackCreated |= TrackResult.bWasCreated;

            if (ensure(TrackResult.Track))
            {
                auto AudioTrack = Cast<UMovieSceneAkAudioEventTrack>(TrackResult.Track);
                AudioTrack->AddNewEvent(KeyTime, Event);
                KeyPropertyResult.bTrackModified = true;
            }
        }
    }

    return KeyPropertyResult;
}

In Wwise\Source\AudiokineticTools\Private\MovieSceneAkAudioEventTrackEditor.h

protected:

    /** Delegate for AnimatablePropertyChanged in HandleAssetAdded for master sounds */
    FKeyPropertyResult AddNewMasterSound(float KeyTime, UAkAudioEvent* Event);

    /** Delegate for AnimatablePropertyChanged in HandleAssetAdded for attached sounds */
    FKeyPropertyResult AddNewAttachedSound(float KeyTime, UAkAudioEvent* Event, TArray<TWeakObjectPtr<UObject>> ObjectsToAttachTo);

You can also fix some warnings

用户: Thierry V. (460 分)
采纳于 用户:Omid K.
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