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Using AkSoundEngine GetListenerPosition in Unity

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Old APIs had a layer between AkSoundEngine and project scripts that supported GetListenerPosition from a listener ID, which has been refactored to require a UnityEngine.GameObject (even though it's still named in_uIndex in the signature of GetListenerPosition).

Is it no longer possible to retrieve the listener position directly from AkSoundEngine.AK_DEFAULT_LISTENER_OBJ? This API still returns a ulong, and I haven't been able to find an API that converts ulong to UnityEngine.GameObject.
asked Aug 21, 2017 in General Discussion by Aaron H. (100 points)

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