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How can I access RTPC game parameters in Unity?

0 votes
Hello all,


I've made an RTPC in my Wwise project and am wondering how to access this in Unity - is there some kind of template script in the integration that I'm missing?


asked Jul 10, 2014 in General Discussion by Tim A. (100 points)

3 Answers

0 votes
Hi Tim,


You can use the scripts that come with the wwise integration such as AkState and AkSwitch.

Those scripts provide a base, so you'll have to enter the state/switch group and value names and IDs in the script.


answered Jul 10, 2014 by Arnaud B. (310 points)
0 votes
Hello again!


For RTPC's you'll need to call the SetRTPCValue() function in your script.


answered Jul 10, 2014 by Arnaud B. (310 points)
Ah! That's great - thank you :)
+1 vote

You can use this:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RTPCListener : MonoBehaviour {

    //set your RTPCID to the name of your desired gameparameter (under GameSyncs)
    public string rtpcID;

    // Update is called once per frame
    void Update () {

        // RTPCValue_type.RTPCValue_Global
        // for whatever reason, this constant isn't exposed by name by WWise C#/Unity headers
        int type = 1;

        // will contain the value of the RTPC parameter after the GetRTPCValue call
        float value;

        // retrieves current value of the RTPC parameter and stores it in 'value'
        AkSoundEngine.GetRTPCValue( rtpcID, gameObject, 0, out value, ref type );

        // use 'value' here
        // e.g. transform.localScale += Vector3( value, 0, 0 );
        // which would scale by the value of the RTPC parameter

answered Jan 19, 2018 by Kristina W. (490 points)