Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
The asynchronus loading of the sound banks in UE4 seems to block the main UE4 thread, which in turn freezes the game loading indefinitely.
In order to work around this problem (when the build is packed), you have to go into Porject Settings, and find a field "Event Driven Loader Enabled" and untick it.
The downside of this workaround is a slower overall loading time of all the game assets.
Is there a way to fix that?
We use UE 4.16.2 and Wwise 2017.1
in General Discussion by ilya n. (220 points)
Same problem here, and disabling EDL is not an option for us.
We are having the same problem. We have one big sound bank. Maybe that could be the problem?

Please sign-in or register to answer this question.

...