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MaxNumPools — Unity Integration

0 votes
I have a small feature request to expose the "uMaxNumPools" variable in the Wwise Unity Integration package. Currently, the variable is assigned constant value of 20 (which is 32 by default) and cannot be changed without modifying "AkInitializer.cs".

Also,

The "Troubleshooting Memory Problems" document does not mention the "maximum number of pools" error that can occur when loading a SoundBank.
asked Sep 19, 2017 in Feature Requests by Kyle B. (100 points)

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