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0 投票
So i have Wwise integrated with UE4...

But It keeps telling me "failed to load bank" in Wwise's capture log. I googled and googled and googled.... Where is it??

Once we get the sound banks loaded, how do i get the sounds in? Via blueprint? I'm not that good at coding, i'm strictly audio so any help or step by step walkthrough would be appreciated!
分类:General Discussion | 用户: Andrew K. (100 分)
Same problem here. Compiled latest integration at the time of writing (4.9), using Wwise SDK v2015.1.4 and I have no sound whatsoever in the WwiseDemoGame. Unreal reports 'failed to load sound band' for everything.
https://gyazo.com/c82b5f68719f092f8a16f22b2cf297d4

@Andrew did you ever find a solution for that problem?

1个回答

+2 投票
Found the problem - you need to generate the sound banks, which is done on the Unreal side: https://gyazo.com/dbe2f1e71bb29dc65ea8d57a3b9369c2
用户: Timothee B. (180 分)
Nice, it worked, thanks! I've been struggling with this "issue" for a while ^^
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