Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Failed To Load Sound Bank in UE4

0 votes
So i have Wwise integrated with UE4...

But It keeps telling me "failed to load bank" in Wwise's capture log. I googled and googled and googled.... Where is it??

Once we get the sound banks loaded, how do i get the sounds in? Via blueprint? I'm not that good at coding, i'm strictly audio so any help or step by step walkthrough would be appreciated!
asked Jul 15, 2014 in General Discussion by Andrew K. (100 points)
Same problem here. Compiled latest integration at the time of writing (4.9), using Wwise SDK v2015.1.4 and I have no sound whatsoever in the WwiseDemoGame. Unreal reports 'failed to load sound band' for everything.

@Andrew did you ever find a solution for that problem?

1 Answer

+2 votes
Found the problem - you need to generate the sound banks, which is done on the Unreal side:
answered Dec 6, 2015 by Timothee B. (180 points)
Nice, it worked, thanks! I've been struggling with this "issue" for a while ^^