社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
I am constantly getting the following error, which crashes both the Unity editor and the runtime player builds:

"AkSoundEngine.dll caused an Access Violation (0xc0000005)

in module AkSoundEngine.dll at 0033:d6ea50b4."

 

In the editor, I simply press play, click a menu button, start playing our game, and within 5-30 seconds it will crash the entire Unity editor.

In the runtime player, same thing: load up the game, click through the start menu, and at anytime after a level loads it will crash.

 

This problem was already present with previous versions of Wwise (2016.2) but seems to have gotten much worse and much more aggressive with the latest version (2017.1.1).

 

Does anyone have any idea what might be causing this crash, and how to fix it?

I would also love to hear more general advice on how to debug access violations that cause Unity to crash, if that's possible.
分类:General Discussion | 用户: Stephane B. (180 分)

1个回答

0 投票
Hello,

You can activate the Debug version of Wwise in the Unity Menu Assets->Wwise->Activate Plugin->Debug.  This will give you a more complete callstack when crashing.  Or simply send the crash dump (.dmp) to support@audiokinetic.com with your version information.
用户: Mathieu J. (Audiokinetic) (7.1k 分)
Thanks for this answer, I hadn't thought of that. For everyone else out there: in the meantime, we actually fixed the issue by connecting to the Wwise profiler and noticing that our memory pool was getting filled up quick, so we increased the size of the Default Pool on the AkInitializer.
...