HiI’m currently working with the UE4 ShooterGame example (UE4.12.5) and implementing the sound using the Wwise integration (2015.1.9 build 5624).So far I’ve been able to implement everything using mostly Blueprints but since the weapon sounds are hard-coded, I’m trying to make the parameters exposed in the editor accept Wwise Event calls instead of SoundCues - or make the events callable from Blueprints.To do this, I need to include at least the AkAudioEvent (and AkComponent) header in ShooterWeapon.h but I keep getting compiler errors saying that 'AkAudioEvent.h.generated' could not be found. This file is included by AkAudioEvent.h and should be generated by UE.
I've spent the last couple of days searching the UE and AK forums and trying all kinds of suggestions but nothing seems to be working.
Some of the things I've tried so far:
Does anyone have experience with calling Ak Events from source code?