I don't have a big experience in game audio and while reading Wwise user guide I had a problem with understanding how the conversion and the playback of converted audio files is working in Wwise.
My main question is what exactly is happening when Wwise is playing for example an “ogg” file? Does Wwise always streaming that file (even if stream options is disabled) or decompress it in “wav” format in the moment of playback start?
There is the table with tips for conversion in "Managing Platform and Language Versions" chapter, from which I can understand that “ogg” is good for disk space but bad for CPU and vice-versa for “wav” format. But, can I for example store all my audio data in "ogg" and decompress it not in the moment of actual playback (if, Wwise does it in that way), but at certain indicated moments? A level loading for example.
Maybe there is an explanation of this in the manual but I couldn't find it.