Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Unreal Engine 4.16 : I have sounds from animation integration, but none on BP integration

0 votes
Hi, I just started working on a project on UE 4.16, using Wwise 2017.1.2.

I have integrated my first SFXs to the project and when i start the game, the sounds integrated via the animation "Notify Ak_Event" work fine, but the ones integrated via the "Post Event" function in Blueprints don't. I have worked on UE before (latest was UE 4.14 with Wwise 2016.2.1) using the same function and parameters and didn't have this issue.

The only difference I can notice is that now the function is "Client Only", which wasn't the case on my previous projects. Could this be the reason for not hearing my sounds ? If not, any other ideas ?
asked Oct 12, 2017 in General Discussion by Mathieu M. (100 points)

Please sign-in or register to answer this question.