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RTPC Interpolation Filtering over Time Attack and Release Settings not working in Unreal Engine

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So I'd like to add an Attack and Release Time to an RTPC Curve with the Interpolation Mode "Filtering over Time".

If I preview it in Wwise it works just as it should. If I change the value the sound transitions gradually, perfect.

In the Unreal Engine however, Attack and Release Times seem to be ignored.

The RTPC Node in Unreal also has an Interpolation in ms setting, which is per default set to 0ms.

So I assume this value somehow overwrites the Attack and Release Time from Wwise.

Does anyone know how to tackle this?


asked Oct 20, 2017 in General Discussion by Michael S. (100 points)

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