Please be advised that the Audiokinetic offices will close at 5:00 p.m. EST on December 21st, 2018 for the holiday period, and will reopen on Thursday January 3rd, 2019 at 08:30 a.m. EST. Learn more.

Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. Contact Sales if your project requires a support plan.

RTPC Interpolation Filtering over Time Attack and Release Settings not working in Unreal Engine

0 votes
Hi!

So I'd like to add an Attack and Release Time to an RTPC Curve with the Interpolation Mode "Filtering over Time".

If I preview it in Wwise it works just as it should. If I change the value the sound transitions gradually, perfect.

In the Unreal Engine however, Attack and Release Times seem to be ignored.

The RTPC Node in Unreal also has an Interpolation in ms setting, which is per default set to 0ms.

So I assume this value somehow overwrites the Attack and Release Time from Wwise.

Does anyone know how to tackle this?

Thanks,

Mike
asked Oct 20, 2017 in General Discussion by Michael S. (100 points)

Please sign-in or register to answer this question.

...