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Unity Wwise integration and compilation times.

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Hi, we are using Wwise with unity 2017. As Unity will always recompile all code in the main assembly, and the Wwise folder is currently NOT inside the Plugins folder, Wwise integration costs us compilation time as we code. We work around this by moving specific folders into extra Plugins folders, so that it stays in the plugins assembly. But it would be much better if Wwise could do this by default. Thanks.
asked 4 days ago in Feature Requests by Damian C. (100 points)

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