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+1 vote
Hey all,

I was using Wwise with Unity (2017.2) and posting events via script within the FPSController Prefab that you can import into Unity, however I get the error message "The name AkSoundEngine does not exist in the current context".

Posting events from script is fine on other objects.

The FPSController is found under StandardAssets and I believe scripts in this folder are executed before others, just wondering if this is an execution error and is there a way to stop this from happening?
I've tried moving the wwise scripts to the top of the list but the error still persists.

Thanks
in General Discussion by Mirren MN (110 points)

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